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  • Writer's pictureStarswirl's School

Enigma Eigengrau

Updated: Jun 8, 2019





Enigma Eigengrau

Nocturnal House

20 | Male | Unicorn (Draconequus Hybrid)


 

Biography


Enigma was born to Bella Donna, unicorn mare and Dolus, a draconequus. Unsure about their son's powers and society's distaste for mixed species offsprings, the couple decided to move into a quiet town in the middle of vast pine tree forest - Pinewood Crossing, where they bought a mansion in the woods, a bit deeper from curious eyes. Enigma grew up in the forest, spending most of his days exploring the woods, taking notes about flora and fauna, studying magical properties and use of every single leaf growing or beetle crawling.


The parents made a good choice living outside the town - growing up, Enigma experienced many magical mishaps, from suddenly growing 20 feet tall or popping in or out of existence. Dolus recognized that as draconequus magic and began to train his son on how to control it. Years passed, and Enigma mastered his powers, using them with ease. However, although he could use his draconequus magic with no problems, his skills in unicorn magic were lacking. Bella Donna was an amazing potion brewer and herbologist, but spells and charms were not her forte, so both parents decided that it would be the best choice to enroll Enigma into Starswirl's School for Gifted Unicorns so he could learn how to use his unicorn magic properly, beforehand removing Enigma`s draconequus magic from him so that it wouldn‘t interfere with Enigma`s studies.


After the past two ‘‘eventful“ years, Enigma began to get repeating nightmares and night terrors, sometimes driving him into staying up all night almost in fear of falling asleep. To help him battle this fight, Enigma began to carry several potions with him that help him fall asleep, or in case of all-nighter, give him energy next morning. Because of this, Enigma developed somewhat of an addiction to the said potions, sometimes drinking them without a reason.


Enigma is a well mannered, generally friendly unicorn. He does have his highs and lows, but most of the times he tries to think positive. He likes to joke and can be sassy, but when times get tough, he will become serious and determined. Despite his loud personality, Enigma finds it hard to make new friends but he cherishes the ones he has and is very loyal to them


Personality

Adventurous | Curious |Loves to Learn | Knowledge-Thirsty | Stands up for others |Loyal | Hardworking | Respectful of higher ups | Stubborn | Self-Deprecating | Doormat | Likes to Argue | Forgives Easily | Insomniac


Likes

Mint-flavor | Birds | Scribbling | Lavender tea | Rain | Nighttime | Reading |Walks in the woods | Winters


Dislikes

Snarky Ponies | Snobs | Loud Environments | Attention Seekers | Disrespect | Hot Weather



Additional Information


-He has a pet raven named Ghiena. He has four wings, is faster than most birds, and disappears into the night sky, allowing him to hide from predators or other hostile beings.


- Enigma suffers from recurring nightmares and night terrors, and has difficulties explaining his emotions verbally. He has frequent sleep deprivation. He has sociophobia (fear of others judgement) and anthrophobia (fear of fitting in).


-He loves Defense Against the Dark Arts, Potions, and Care for Magical Creatures


-Inventory (Items he carries with him in his saddlebag)

  • Nocturnal journal

  • Nocturnal quill

  • Spare quill

  • Bottle of black ink

  • Bottle of gold ink

  • Sketchbook

  • Coin pouch

  • Pendant with crystal

-Potions (Small vials for daily use)

  • Sleeping Draught (induces deep slumber)

  • Pepperup Potion (treats cold and fever)

  • Draught of Peace (relieves anxiety)

  • Star Grass Salve (Healing potion to soothe injuries)

  • Vitamix Potion (Gives energy to drinker)




 

Abilities


Basic Magic- They can use basic levitation spells on small objects as most unicorns can.


Combat Magic- After two years at SSSfGU, Enigma became pretty skilled in combat magic, being able to create strong shields and powerful magical beams. He is exceptional in DAtDA


Potions- He is skilled in potions, brewing them quickly and efficiently, nailing them on the first time


Herbology- Growing up in the woods has made him quite knowledgable in magical beasts and plants


Quick Wit- he is cold minded, and has a talent for solving puzzles.




Edit by Glitchibo



✦Secrets Approved for Use in RP✦


Character belongs to: Glitchibo#4900



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